How to use the guides
Start with the first-session guide if you have not finished the tutorial. Use the world route when you need a name for the fight on your screen. Use the difficulty guide before you assume a Casual clear counted. Boss pages hold the visual identity of each fight; they do not repeat every timestamp.
Which Inkhead guides are published?
First Session: Tutorial, Parry, and Your First Fight
Finish the Inkhead tutorial, learn which attacks are pink, and choose a difficulty from the screen you are actually entering.
Controls, Pink Parries, and Plane Buttons
Ground labels, plane labels, and the Belfry rule that splits pink ghosts from black ones.
World Route: Badges, Video Titles, and Chapter Order
Match Clockwork Cove, Sugarplum Shores, Rickety Ridge, and the Clock King's Castle to the official world badges without trusting a single world number.
Run and Gun: Driftwood Dash and Gearworks Gauntlet
Two stages that display a RUN 'N GUN! card, plus the chapters that look similar but were never labeled that way.
Casual, Regular, Expert, and the Simple Results Card
The official Casual and Expert line, the contract text on one entry screen, and the Simple skill level on no-hit cards.
What a Simple No-Hit Card Proves
Six Simple clears where the results card, not the video title, is the evidence for no hits, grades, and parry counts.
The Clock King and the Ending Hub
Where the Clock King sits in the castle video, what the throne room shows, and what the following ending frame does not show.
Ink, Revives, and Madame Doughnut's Wardrobe
What the code pays, what the wardrobe screen contains, and which cosmetic names are still unconfirmed.
